Review: Darwin Project's twists on the battle royale are a fun addition - The Entrepreneurial Way with A.I.

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Monday, January 20, 2020

Review: Darwin Project's twists on the battle royale are a fun addition

Take part in a ten-man battle royale as you fight other players, the elements, and the crowd.

Battle royales are obviously popular, pitting players against each other in huge battles that span massive arenas. The free-to-play Darwin Project, developed by Scavengers Studio, takes what its predecessors have done right, shrinks things down, and twists the formula a bit. The result is a unique spin on the genre more akin to Hunger Games than Fortnite.

There's very little story here; it's just you against the other combatants and the elements — the environment plays a much larger role here than simply providing vantage points or cover. You must also face whatever the Director, a potential eleventh player, throws at you. Available for PC, PlayStation 4, and Xbox One, Darwin Project has a lot going on.

Axes, bows, and cold

Darwin Project

Bottom line: Darwin Project is a fun battle royale if you like tense battles filled with resource gathering, crafting, hunting other players down, and surviving. It doesn't take itself too seriously, with a cartoony art style and crazy cosmetic items. And being free-to-play, there's nothing to lose by trying it out.

Pros:

  • Free-to-play
  • Unique and fun gameplay loop
  • Interesting cosmetic customization

Cons:

  • Can grow boring
  • Contains microtransactions and loot boxes
  • Lives and dies by player population

Free at Steam

Unique survival twist What I liked

I'll be upfront with you; I don't really like battle royales. However, I found Darwin Project to be mostly fun and engaging, with a good gameplay loop that didn't make the hours draw on too long. The focus on melee combat, crafting, and survival are all a lot to handle at first, but you eventually learn to keep an eye on your surroundings and listen for the very audible sounds of other players.

In Darwin Project, you face off against nine other players. The map has seven zones, which the game closes every couple of minutes to shrink the arena until one remains for sudden death. This system bugged me at first since it can interrupt the gameplay, but after I learned to adapt and hunt other players (versus playing passively), I began to like it. It adds another level of stress and goes to show that you shouldn't always make snap decisions about a game right from the get-go.

The reason we delayed this review to a post-launch timeframe was to give me a chance to actually play the game with other people since the test build we were sent only let me play against bots (due to underpopulation). Once I got into the game proper, however, I rarely had any trouble finding a match. Technical issues on the PC version were non-existent for me on my 2080 Ti. This game can run on very low-spec machines.

PC requirements Minimum Recommended
CPU Dual core 2.4GHz+ Quad core 2.4GHz+
RAM 4GB 8GB
GPU GTX 760, 660 GTX 970, 1060
DirectX 10 11
Storage 6GB 6GB

You can select from three classes — jet wings, grapple claw, and headhunter drone — and you're dropped into the wilderness alone and armed with naught but an ax and bow. You'll run through the snow, chopping down little saplings and smashing open glass cylinders filled with valuable Darwinium that you use to craft abilities and upgrades. When your character gets too cold, build a fire and warm up, lest you freeze to death. This is how I spent most of my matches.

Eventually, you'll run into another player, either hunting you or you hunting them. If you've crafted some arrows with your spare wood supply, you'll try picking them off from a distance before engaging in ax-to-ax combat. But your class abilities add some unique flavor to that combat, whether you grapple them with your claw, drop an impenetrable bubble, fly above them, or what have you.

It's in these tense moments where your choices on resource allocation really come into play. Whether you opted for increased ax damage, shorter cooldowns, or those class abilities, you'll find out how good of a player you are. And I really liked that.

Excitement doesn't last What I didn't like

Darwin Project comes with the usual free-to-play stuff. Both the microtransactions and loot boxes (called "fan gifts") are limited to cosmetic items, thankfully, and so don't get in the way too much. The max you can spend is $39.99 for 5500 Ramen (the in-game currency).

For one final twist, Darwin Project includes a Director Mode. An eleventh player can survey the entire match and dabble in it to a certain degree. That includes closing zones early, handing out resources to players, and even dropping a nuke on a zone. Getting caught in the latter irked me since you're given less time to escape a zone than you are when it is just closing. As a combatant, I don't like the Director Mode, though it is kind of fun in a sadistic way when you're the Director.

I mentioned that I liked the gameplay, but after a while, it gets quite dull. Whether you win your match or not, you'll be doing the same thing over and over again. Unlike something like Monster Hunter, there isn't any reward beyond a loot box for each level gained, and so it feels repetitive.

Should you play Darwin Project?

Since the game costs nothing to play, why not? If you've enjoyed other battle royale games in the past, then Darwin Project might feel like a breath of fresh air. It's a fun time for a few hours here and there. And even if you don't like battle royale games, Darwin Project is worth checking out to see if you like the changes that Scavengers made to the formula.

You'll occasionally see players team up to take down another person who's doing too well. This doesn't happen too often, though. I never got ganked or anything, but I saw it happen to other players a couple of times. Based on the open mic chat in those few instances, it was heavily frowned upon.

Darwin Project really nailed the one-on-one combat.

Darwin Project, in my opinion, really nailed the one-on-one combat. The survival stuff is fine — not my cup of tea, but whatever — but the moments I enjoyed most were when I tracked someone down and fought them head-on. I think that's the experience that's worth highlighting.

4 out of 5

You can ignore the microtransactions and loot boxes easily enough, but I'm glad to see Scavengers got the gameplay down. Darwin Project is certainly a worthy addition to the battle royale genre.

Survival of the fittest

Darwin Project

Free at Steam

Outwit, outplay

Darwin Project is a new take on the battle royale genre. Fight with your ax and bow to claim the top spot, all while collecting crafting resources and battling the freezing cold.

Take part in a ten-man battle royale as you fight other players, the elements, and the crowd. Battle royales are obviously popular, pitting players against each other in huge battles that span massive arenas. The free-to-play Darwin Project, developed by Scavengers Studio, takes what its predecessors have done right, shrinks things down, and twists the formula a bit. The result is a unique spin on the genre more akin to Hunger Games than Fortnite. There's very little story here; it's just you against the other combatants and the elements — the environment plays a much larger role here than simply providing vantage points or cover. You must also face whatever the Director, a potential eleventh player, throws at you. Available for PC, PlayStation 4, and Xbox One, Darwin Project has a lot going on. Axes, bows, and cold Darwin Project ... by: Jordan Palmer via https://www.AiUpNow.com/